FSX; Add On Software FSUIPC4 & WIDEFS7. I also use it as a media server to serve up movies and stuff to the rest of my network. Basically FSUIPC is a interface. Flight Sim Products meeting the search criteria: fsuipc. Filter Results By Product Tag. Buy Now Eric Marciano - FSUIPC Exporter for Wilco Airbus: $59.00 Learn More FSPS - Real 3D Cockpit Effect: $7.70 Learn More Aerosoft - Seahawk. Microsoft Flight Simulator X Steam Edition - FSXSE: 08. HiFi Technologies - Active Sky 4 for P3D v4.
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Logged on tonight and noticed that it was an update to FSX:SE. Anyone noticing anything new?
FSX: SE Update now live Community Announcements - DTG_Martin Following intensive internal and public beta testing, we are pleased to announce the release of the latest FSX: Steam Edition update version 62615.
Important! Before opening FSX: Steam Edition, we strongly recommend you take the following steps: Back up your non-Steam add-on content – In the event that your add-on content needs to be re-installed, we strongly recommend keeping a back-up of non-Steam content. Back up your scenery.cfg files – We also recommend you back up your scenery.cfg file, especially those of you with an extensive scenery collection. You can find your FSX: Steam Edition scenery.cfg file here: <drive>Program DataMicrosoftFSX FSUIPC – FSUIPC is a piece of software that certain third party add-on products use to interface with FSX:SE. Because of the way this interface works, each new version of FSX:SE requires an update to FSUIPC. If you have any third party add-ons that use FSUIPC, please make sure you have updated to the latest version of that software when you install 62615, otherwise these add-ons will not work. You can get the latest version of FSUIPC from the SimFlight forum at: http://forum.simflight.com/forum/142-download-links/ The player-visible contents of this update are: Improvements for using modified Scenery.cfg files which could previously result in a 1007 error when installing new scenery add-ons. Please note due to the highly customisable nature of FSX: SE it is going to be impossible for us to attempt to deal with all forms of malformatting in the Scenery.cfg files. For this reason we have also provide an option to reset the Scenery.cfg file to the default version. Fixed font file loading not being VFS-aware. Font files associated with add-ons should now work as expected. Fixed multiplayer invites not working if you invite a friend to a Private game. Improved mouse cursor slow-down over complex cockpits.Although we have made some optimizations to this code, players may still experience some reduction in framerates when using highly complex cockpit models. This is because such models are pushing the boundaries of what is possible within the game engine. Improved optimisation of installing/uninstalling add-on content through the Steam platform. Because this update includes changes to the way Steam optimises FSX:SE add-on content available from the Steam store, some add-on content you have purchased may also may reinstall. This means that the size of the update will vary depending upon how many Steam add-ons you have installed. If you are just running the core simulator without add-ons, your download will be approximately 22.9 MB. This may increase up to 4.0GB if you own all of our FSX: Steam Edition add-ons.
Microsoft Flight Simulator X: Steam Edition Team Dovetail Games
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FSUIPC4: Flight Simulator Universal Inter-Process Communication (FSX and Prepar3D version)
FSUIPC4 is an add-in for Microsoft Flight Simulator X which provides an interface for other programs to read and write all sorts of pertinent data relating to the simulation, and in many ways even to control the actual process itself.
It is an essential ingredient in many add-on FS programs, and, in fact, may be installed on your system by any one or more of them already. For most such programs you do not need to actually purchase FSUIPC4. That deal, for their access, will often have been already done by the add-on program makers.
But, in addition, FSUIPC4 contains a number of useful features for you, the Flight Simulator user, features that can assist you setting up the best simulation environment and making the best of what you have. It can do this because, by its very nature as an interface program, as a “puller of wires and pusher of switches” on behalf of external applications, it is also in the best position to help you do the same.
To use these additional features you need to register your copy of FSUIPC4 here and obtain an Access Key, which will unlock them.
Facilities provided to the Registered User of FSUIPC include:
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Joystick control facilities:
Fsuipc For Fsx
Facilities for joystick calibration – specifically, more accurate setting of dead zones and centres.
Joystick mapping for multi-engined aircraft throttles
Facilities for reverse thrust adjustment on each throttle, or via a separate reverser,
Joystick button programming, for any Flight Sim control, including those not available in FS’s own assignment menu.
Joystick buttons can also be made to produce key-presses, for instance when this is the only way to control an add-on aircraft panel or other accessory.
Joystick button assignments for Project Magenta controls, and for Roger Wilco’s PTT action.
Joystick button assignments for use by WideFS clients on Networked PCs.
All button assignments programmable separately for press and release
Facilities for analogue flap and spoiler setting, with detentes.
Facilities for analogue elevator, rudder and aileron trim setting.
PFC COM-port connected devices, operating through my PFCFSX DLL driver, can also have their switches and buttons programmed using the same facilities.
Capabilities for all of these things to be specific to an aircraft, automatically changing when you change aircraft.
What Is Fsuipc
Direct axis assignments
Facilities for asignment of any Windows API (not DirectInput) joystick axis to any FS axis control, or sequences of other controls dependent upon axis range and direction of change.
Axes can be read as Windows Game controler calibrated values, or direct as ‘Raw’ values for setting specific values.
Capabilities for these things to be specific to an aircraft, automatically changing when you change aircraft.
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Key press programming facilities:
Key-press programming, for any Flight Sim control, including those not available in FS’s own assignments dialogues.
FS controls can be sent with fixed parameter, for use in setting specific analogue values.
Key-press combinations including TAB, MENU and WIN as extra shifts, for many more assignment possibilities.
Key-press assignments for Project Magenta controls, and for Roger Wilco’s PTT action.
Key-press assignments for use by WideFS7 clients on Networked PCs
All key-press operations programmable separately for press and release, and for specific aircraft or general.
A page of special Hot Key programmable functions for some special FSUIPC4 actions, such as clearing the weather, setting STD altimeter,
switching throttle sync on and off, and hiding/viewing the FS message window.
an intelligent AI Traffic Limiting option, so that the slider can be higher for more variety but without excessive traffic affecting performance
Assorted ‘fixes’ and improvements, including:
Extending the FS aircraft battery life, when the engines aren’t running to maintain them. This seems to be very useful still, as none of the default aircraft, at least, yet have true APU simulation nor external power connections.
Synchronising the FS clock seconds (and minutes, within reason) with the PC it is running in, so that it doesn’t lose or gain time when running at normal simulation speeds.
Optional addional FSX menu items for loading Flights and Plans from any folder.
Removing unwanted spikes from main aircraft controls (as generated, for instance, by some panels).
Many weather filtering options:
Too numerous to mention here, and not all fully useful yet due to FSX problems which will be resolved in due course. Please keep an eye on the Support Forum, where developments will be announced.